<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Streamnet on Bruno Pedro</title><link>https://brunopedro.com/tags/streamnet/</link><description>Recent content in Streamnet on Bruno Pedro</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Fri, 20 Apr 2018 17:54:46 +0200</lastBuildDate><atom:link href="https://brunopedro.com/tags/streamnet/index.xml" rel="self" type="application/rss+xml"/><item><title>Mirror Worlds</title><link>https://brunopedro.com/2009/09/08/mirror-worlds/</link><pubDate>Tue, 08 Sep 2009 21:34:48 +0000</pubDate><guid>https://brunopedro.com/2009/09/08/mirror-worlds/</guid><description>&lt;p>A comment to my recent post &amp;ldquo;&lt;a href="http://brunopedro.com/2009/09/06/streamnets/" title="Streamnets">Streamnets&lt;/a>&amp;rdquo; caught my attention to dig further because it mentioned the concept of Mirror Worlds, a written work by &lt;a href="http://en.wikipedia.org/wiki/David_Gelernter" title="David Gelernter">David Gelernter&lt;/a>. It&amp;rsquo;s a fascinating &lt;a href="http://www.amazon.com/Mirror-Worlds-Software-Universe-Shoebox-How/dp/019507906X/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1252445245&amp;amp;sr=8-1" title="Mirror Worlds">book&lt;/a>, quite ahead of its time &amp;ndash; it was published back in 1993.&lt;/p>
&lt;p>According to Gelernter, &amp;ldquo;[Mirror Worlds] are software models of some chunk of reality, some piece of the real world going on outside your window&amp;rdquo;. These pieces of the real world can be of diverse natures:&lt;/p></description></item><item><title>Streamnets</title><link>https://brunopedro.com/2009/09/06/streamnets/</link><pubDate>Sun, 06 Sep 2009 22:43:36 +0000</pubDate><guid>https://brunopedro.com/2009/09/06/streamnets/</guid><description>&lt;p>&lt;em>IDEA&lt;/em>&lt;/p>
&lt;p>The Internet is the infrastructure needed to interconnect machines to one another and guarantee that they&amp;rsquo;re online most of the time. According to &lt;a href="http://en.wikipedia.org/wiki/Internet" title="Internet definition on Wikipedia">Wikipedia&lt;/a>, the Internet &amp;ldquo;is a &lt;em>network of networks&lt;/em> that consists of millions of private and public, academic, business, and government networks of local to global scope that are linked by &lt;a href="http://en.wikipedia.org/wiki/Copper" title="Copper">copper&lt;/a> wires, &lt;a href="http://en.wikipedia.org/wiki/Optical_fiber" title="Optical fiber">fiber-optic&lt;/a> cables, &lt;a href="http://en.wikipedia.org/wiki/Wireless" title="Wireless">wireless&lt;/a> connections, and other technologies.&amp;rdquo;&lt;/p>
&lt;p>Then, Streamnets are ad-hoc networks created by &lt;a href="http://www.viridiandesign.org/notes/401-450/00422_the_spime.html" title="The Spime">Spimes&lt;/a> or other sensor based machines in order to advertise their activity streams onto the Internet. These networks don&amp;rsquo;t need to be online all the time, don&amp;rsquo;t require high bandwidth, and will use any existing communications technology, most probably wireless through &lt;a href="http://en.wikipedia.org/wiki/GSM" title="GSM">GSM&lt;/a> or even other types of &lt;a href="http://en.wikipedia.org/wiki/Radio_frequency" title="RF">RF&lt;/a> for shorter or longer distances.&lt;/p></description></item></channel></rss>